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I recall some of the events with the fastest cars zooming through busy intersections being nearly impossible, but now I want to try again.Īnyway, just had to mark the date, and share my retro joy with y'all. Still for all the times I played it, I think I may not have actually ever completed it.
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I guess even now all I want to do is turn up the radio and knock all my opponents off the road, especially that guy who always gets out in #1 position! I thought later maybe I'd "grow up" into real racing simulators, but that never really worked out - they all seemed too complicated and/or required racing hardware and they actually discourage you from plowing into your competitors. It's probably the game I played the most on the PS2, along with all the GTA's. Road Rage mode is wrong, I know that, but I just can't help myself! And of course the Crash events are their own unique kind of crazy fun. World Tour mode is fun as you find new tracks and progress up with new cars.
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The graphics and music and most important the sense of speed are still great even now. It appears as though EA is going through Criterion's catalogue of games and giving them a fresh coat of paint.Seriously how can this game still be so frigging fun? The tight controls came right back to me, as did the tricks to gain more boost, and of course that right-on-the-edge feeling of risk/reward and full-on competition. Arcade racing is now driven by a new mantra: Aggressive Racing Required. However, Burnout Paradise was recently remastered, something fans had been crying out for years.įurthermore, Need for Speed: Hot Pursuit was also remastered last year. Burnout® 3: Takedown rewrites the rules of the road. With Criterion's involvement with the Need for Speed series and there not being a new Burnout game in ten years, this seemed like a pipe dream. In addition, there were the classic race and time attack modes, but even these were special, as the environments you raced around were some of the most varied and detailed available at the time.īurnout 3 is that good at encapsulating the mid-2000s that it could be used to show what this era was like in the future. There was real skill involved here, it wouldn't be out of place to take an hour getting a high score on a stage. You basically had to play ten pin bowling, but instead of pins, you had cars and you had to crash your ride in a specific way to get the gold medal. Burnout 3: Takedown (2004): This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and. Crash mode was the most gloriously ridiculous game mode in Burnout 3 though.
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